Missile_SetTarget( <target entity>, <target offset> )


Module: Weapons

Summary:

Sets the target entity for a guided missile



Call this on:

A missile



Example:

 missile Missile_SetTarget( otherEnt );



Required Args:

  • 1 : <target entity> The entity toward which the missile will steer.


Optional Args

  • 1 : <target offset> A vector, giving the offset from the entity's origin toward which the missile will steer.