FireWeapon( <barrel tag>, <target ent>, <target offset> )
Module: Vehicles
SP Only
Summary:
Fire the vehicle's weapon
Call this on:
a vehicle
Example:
nFlak FireWeapon();
Optional Args
1 : <barrel tag> The tag name of the barrel to fire from. Passing in nothing or an empty string will default to use the vehicle's main turret.
2 : <target ent> A target entity for guided missiles
3 : <target offset>