WeaponLockTargetTooClose( <bool> )


Module: Player
SP Only

Summary:

When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.



Call this on:

The player



Example:

level.player WeaponLockTargetTooClose( true );



Required Args:

  • 1 : <bool>: true or false.