WeaponLockStart( <entity> )


Module: Player
SP Only

Summary:

Begins player's weapon lockon sequence (hud effects, etc). Will clear any existing hard lock. Use WeaponLockFinalize() to complete lock.



Call this on:

The player



Example:

level.player WeaponLockStart( enemyGuy );



Required Args:

  • 1 : <entity>: An entity.