WeaponLockFinalize( <entity> )


Module: Player
SP Only

Summary:

Locks player's weapon onto an entity. Implies WeaponLockStart(), so this may be called to jump to a hard lock.



Call this on:

The player



Example:

level.player WeaponLockFinalize( enemyGuy );



Required Args:

  • 1 : <entity>: An entity.