SetWeaponAmmoStock( <weapon name>, <ammunition> )
Module: Player
Summary:
Set the ammunition stockpile for the given weapon.
Call this on:
The player
Example:
level.player SetWeaponAmmoStock( "m16", 300 );
Required Args:
1 : <weapon name>: (string) The weapon name for this weapon.
2 : <ammunition>: (integer) The amount of ammunition in the stockpile.