SetReverb( <priority>, <room type>, <dry level>, <wet level>, <fade time> )


Module: Player

Summary:

Set the sound reverberation for the player



Call this on:

The player



Example:

level.player SetReverb( "snd_enveffectsprio_level", "stoneroom", 1, .7, 3 );



Required Args:

  • 1 : <priority>: Valid priorities are "snd_enveffectsprio_level", or "snd_enveffectsprio_shellshock".
  • 2 : <room type>: string describing the type of reverb.


Optional Args

  • 1 : <dry level>: a float from 0 (no source sound) to 1 (full source sound)
  • 2 : <wet level>: a float from 0 (no effect) to 1 (full effect)
  • 3 : <fade time>: in seconds and modifies drylevel and wetlevel.