Set the blend amount for the specified eqIndex, for eqIndex 0 if none is specified. Automatically sets the blend amount of the other eqIndex to 1-eqLerp.
Call this on:
The player
Example:
level.player SetEqLerp( 0.25, 1 ); // now using 25% of eq 1 and 75% of eq 0.
Required Args:
1 : <eqLerp>: float value from 0 to 1, percentage of specified eqIndex, 0 if none specified.