SetChannelVolumes( <priority>, <shock name>, <fade time> )


Module: Player

Summary:

Set the channel volumes for the player (a way of fading volumes by type)



Call this on:

The player



Example:

level.player SetChannelVolumes( "snd_channelvolprio_pain", "pain", 1, .7, 3 );



Required Args:

  • 1 : <priority>: Valid priorities are "snd_channelvolprio_holdbreath", "snd_channelvolprio_pain", or "snd_channelvolprio_shellshock".
  • 2 : <shock name>: string describing the name of the .shock file w/ the channel volumes values to use.


Optional Args

  • 1 : <fade time>: in seconds.