DeactivateReverb( <priority>, <fade time> )


Module: Player

Summary:

deactivate the sound reverberation for the player on the given priority level



Call this on:

The player



Example:

level.player DeactivateReverb( "snd_enveffectsprio_level", 3 );



Required Args:

  • 1 : <priority>: Valid priorities are "snd_enveffectsprio_level" or "snd_enveffectsprio_shellshock".


Optional Args

  • 1 : <fade time>: the time spent fading to the next lowest active reverb priority level in seconds.