Target_StartReticleLockOn( <target entity>, <duration> )


Module: Objective
SP Only

Summary:

Begins the lock-on sequence for the target on the hud. This affects the animation of the vehicle reticle.



Example:

Target_StartReticleLockOn( enemy_chopper, 4 );



Required Args:

  • 1 : <target entity> The entity that is the target
  • 2 : <duration> The amount of time between now and fully locked-on, in seconds.