ChangeLevel( <mapname>, <persistent>, <exitTime> )
Module: Level
SP Only
Summary:
Changes to the new level
Example:
ChangeLevel( "burnville", false );
Required Args:
1 : <mapname> The name of the map to change to.
Optional Args
1 : <persistent> Flag allowing player to keep their inventory through the transition.
2 : <exitTime> Time in seconds of the exit fade.