SetShader( <materialname>, <width>, <height> )
Module: HUD
Summary:
Set the material for this Hud Element
Call this on:
Hud Element
Example:
waypoint SetShader( "playbook_objective_stop", 15, 15 );
Required Args:
1 : <materialname> A the name of the material to set
Optional Args
1 : <width> The width of the material.
2 : <height> The height of the material.