DoDamage( <health>, <source position>, <attacker>, <inflictor> )


Module: Entity
SP Only

Summary:

Does damage to this entity



Call this on:

<entity> An entity



Example:

tank DoDamage( tank.health + 200, (0,0,0) );



Required Args:

  • 1 : <health> The amount of damage to do
  • 2 : <source position> The position that the damage comes from


Optional Args

  • 1 : <attacker> The entity that dealt the damage (such as an AI or player)
  • 2 : <inflictor> The entity that the damage came from (such as a grenade or turret)