VisionSetNaked( <visionset name>, <transition time> )


Module: Effects

Summary:

Sets players' naked-eye vision. Optionally give a transition time from the current vision.



Example:

VisionSetNaked( "armada", 1.5 );



Required Args:

  • 1 : <vision name> Vision to transition to.


Optional Args

  • 1 : <transition time> How long, in seconds, to take transitioning to the new vision set if a transition is possible. Default is one second.