VisionSetNaked( <visionset name>, <transition time> )

Module: Effects


Sets players' naked-eye vision. Optionally give a transition time from the current vision.


VisionSetNaked( "armada", 1.5 );

Required Args:

  • 1 : <vision name> Vision to transition to.

Optional Args

  • 1 : <transition time> How long, in seconds, to take transitioning to the new vision set if a transition is possible. Default is one second.