UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> )


Module: AI
SP Only

Summary:

Set the actor to exit the prone position.



Call this on:

<actor> An actor



Example:

self UpdateProne( %prone_shootfeet_straight45up, %prone_shootfeet_straight45down, 1, 0.05, 1 );



Required Args:

  • 1 : <animation A> The first animation to lerp between.
  • 2 : <animation B> The second animation to lerp between.
  • 3 : <goal weight> The blend amount between the two animations.
  • 4 : <goal time> The time to lerp to the new blend.
  • 5 : <rate> The animation play rate.