SetProneAnimNodes( <down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation> )


Module: AI
SP Only

Summary:

Set the prone animation nodes, as well as highest and lowest possible aim angles for this character.



Call this on:

<actor> An actor



Example:

 self SetProneAnimNodes( -45, 45, %prone_legsdown, %prone_legsstraight, %prone_legsup );



Required Args:

  • 1 : <down angle>(float) The lowest allowable pitch in degrees for aiming. Must be less than 0
  • 2 : <up angle>(float) The highest allowable pitch in degrees for aiming. Must be greater than 0
  • 3 : <low prone animation> The low prone animation.
  • 4 : <straight prone animation> The straight prone animation.
  • 5 : <high prone animation> The high prone animation.