SetFlashBanged( <flashed>, <strength> )
Module: AI
SP Only
Summary:
Sets whether an actor is under a flashbang effect.
Call this on:
<actor> An actor
Example:
self SetFlashBanged( true, 0.8 )
Required Args:
1 : <flashed> Whether or not the actor is under the affect of a flashbang.
Optional Args
1 : <strength> If actor is flashed, how severely they were initially affected. Between 0.0 and 1.0 (full strength).