SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> )


Module: AI
SP Only

Summary:

Sets the aim animations for this actor



Call this on:

<actor> An actor



Example:

self SetAimAnims( anims["aim_down"], anims["aim_straight"], anims["aim_up"], anims["shoot_down"], anims["shoot_straight"], anims["shoot_up"] );



Required Args:

  • 1 : <aim low> The animation to play for the actor aiming low
  • 2 : <aim level> The animation to play for the actor aiming straight
  • 3 : <aim high> The animation to play for the actor aiming high
  • 4 : <shoot low> The animation to play for the actor shooting low
  • 5 : <shoot level> The animation to play for the actor shooting straight
  • 6 : <shoot high> The animation to play for the actor shooting high