OrientMode( <orient mode>, <face angle> | <direction vector> | <face point> )


Module: AI
SP Only

Summary:

Set the orient mode of this actor.



Call this on:

<actor> An actor



Example:

randAlly OrientMode( "face direction", level.player.origin-randAlly.origin );



Required Args:

  • 1 : <orient mode> (const string) OrientMode must be 'face angle', 'face current', 'face direction', 'face enemy', 'face enemy or motion', 'face goal', 'face motion', 'face point', or 'face default'


Optional Args

  • 1 : <face angle> (float) The yaw angle to face if orient mode is 'face angle'
  • 2 : <direction vector> (vector) The direction vector to face if orient mode is 'face direction'
  • 3 : <face position> (vector) The point to face if orient mode is 'face point'