Set the way that animation deltas are interpreted by the game engine |
<entity> |
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<mode> arguments- gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down. nogravity: The animation's angle and position deltas will be used, gravity is ignored. angle_deltas: The animation's angle deltas will be used. The position will be fixed. Gravity is effective. zonly_physics: Just like "gravity" mode, but only the Z (up and down) of the entity's position will change. none: Use default animmode behavior (i.e., code controls the movement). |